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Sleeping Dogs: DE (Script API)
  • Overview
  • ⛔Const
  • đŸ”ĸEnums
  • đŸ“ĻClasses
    • 🌈Color
    • 💾Config
    • 🚀Console
    • â˜¯ī¸Font
    • đŸ‘ŊHash
    • đŸ–ŧī¸Image
    • âŒ¨ī¸Input
    • đŸ‘ī¸Renderer
    • âŗTimer
    • 2ī¸âƒŖVector2
    • 3ī¸âƒŖVector3
  • đŸ—ƒī¸Game Classes
    • â„šī¸Overview
    • 🔊Audio
    • 📹Camera
    • đŸĢ‚CollisionData
    • 🎮GameInput
    • 🧩GameSlice
    • đŸ“ēHud
    • 📊Metrics
    • 📱PDA
    • 📈ProgressionTracker
    • 💡SimObject
    • 📮SimObjectProp
    • 🧍SimCharacter
    • 🚘SimVehicle
    • đŸ”ĢSimWeapon
    • â˜€ī¸TimeOfDayManager
  • 📩Callbacks
    • OnCollision
    • OnCharacterDeath
    • OnCharacterSpawn
    • OnGameUpdate
    • OnRender
    • OnUnload
    • OnVehicleDeath
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  1. Game Classes

Camera

General game-camera component.

Properties:

Name
Type
Description

FOV

float

Field of view (Offset)

OverrideFOV

float

Field of view (Override)

EnableOverrideFOV

boolean

Toggles Override Field of view

Static Functions:

.GetType

Camera.GetType(): string

Name
Description

AnimatedCamera

Used only by SkookumScript missions

BaseCamera

Base component of each camera type

ChaseCamera

Used while driving vehicle

DebugCamera

Unknown

FollowCamera

Used while on foot

GameCamera

Base component for Chase/Follow/Script

ProgressionCamera

Unknown

ScriptCamera

Used only by SkookumScript missions

TurfCamera

Unknown

.IsScriptCameraOn

Camera.IsScriptCameraOn(): boolean

Returns true/false depending if script camera is currently enabled.

.ToggleScriptCamera

Camera.ToggleScriptCamera(toggle: boolean)

Argument
Type
Description

toggle

boolean

Toggles scriptcamera

Toggles script camera depending of value.

.SetScriptCameraEyeLook

Camera.SetScriptCameraEyeLook(eye: Vector3, look: Vector3, duration: float)

Argument
Type
Description

eye

Vector3

World Coordinate of Camera position

look

Vector3

World Coordinate of Camera look

duration

float

Duration it takes to the new eye & look

Updates script camera position & look.

.SetScriptCameraDOF

Camera.SetScriptCameraDOF(focaldistance: float, focusrange: float, nearblendrange: float, nearblurradius: float, farblendrange: float, farblendradius: float)

.ResetScriptCameraDOF

Camera.ResetScriptCameraDOF()

PreviousAudioNextCollisionData

Last updated 2 years ago

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