đēHud
Last updated
Last updated
Name | Type | Description |
---|---|---|
ShouldRender | boolean | If hud should be rendered. |
Hud.ShowActionButton(text: string, buttontype: UIButton, actiontype: string)
Name | Type | Description |
---|---|---|
text | string | - |
buttontype | - | |
actiontype | string | - |
Hud.ShowActionButtonOneFrame(text: string, buttontype: UIButton, actiontype: string)
Name | Type | Description |
---|---|---|
text | string | - |
buttontype | - | |
actiontype | string | - |
Hud.HideActionButton()
Hud.SetMissionHealthVisible(visible: boolean)
Name | Type | Description |
---|---|---|
visible | boolean | - |
Hud.SetMissionHealthCaption(text: string)
Name | Type | Description |
---|---|---|
text | string | - |
Hud.SetMissionHealthValue(value: float)
Name | Type | Description |
---|---|---|
value | float | (0.0 to 100.0) |
Hud.SetMissionHealthSuccess(success: boolean)
Name | Type | Description |
---|---|---|
success | boolean | - |
Makes the health progress shine at the end of line when set to true.
Hud.SetMissionProgressVisible(visible: boolean)
Name | Type | Description |
---|---|---|
visible | boolean | - |
Hud.ClearMissionProgress()
Hud.SetMissionProgressState(state: MissionProgressState, slot: integer)
Name | Type | Description |
---|---|---|
state | - | |
slot | integer | (0 to 3) |
Hud.SetMissionProgressText(text: string, slot: integer)
Name | Type | Description |
---|---|---|
text | string | - |
slot | integer | (0 to 3) |
Hud.ShowHintText(text: string, time: float)
Name | Type | Description |
---|---|---|
text | string | - |
time | float | - |
Hud.HideHintText()
Hud.ShowInfoPopup(text: string, time: float)
Name | Type | Description |
---|---|---|
text | string | - |
time | float | - |
Does same thing as ShowHintText
, but has priority to show if and if called at the same time with ShowHintText
then it will show first InfoPopup and then later the HintText.
Hud.HideInfoPopup()