๐Ÿ‡ญ๐Ÿ‡ฐ
Sleeping Dogs: DE (Script API)
CtrlK
  • Overview
  • โ›”Const
  • ๐Ÿ”ขEnums
  • ๐Ÿ“ฆClasses
    • ๐ŸŒˆColor
    • ๐Ÿ’พConfig
    • ๐Ÿš€Console
    • โ˜ฏ๏ธFont
    • ๐Ÿ‘ฝHash
    • ๐Ÿ–ผ๏ธImage
    • โŒจ๏ธInput
    • ๐Ÿ‘๏ธRenderer
    • โณTimer
    • 2๏ธโƒฃVector2
    • 3๏ธโƒฃVector3
  • ๐Ÿ—ƒ๏ธGame Classes
    • โ„น๏ธOverview
    • ๐Ÿ”ŠAudio
    • ๐Ÿ“นCamera
    • ๐Ÿซ‚CollisionData
    • ๐ŸŽฎGameInput
    • ๐ŸงฉGameSlice
    • ๐Ÿ“บHud
    • ๐Ÿ“ŠMetrics
    • ๐Ÿ“ฑPDA
    • ๐Ÿ“ˆProgressionTracker
    • ๐Ÿ’กSimObject
    • ๐Ÿ“ฎSimObjectProp
    • ๐ŸงSimCharacter
    • ๐Ÿš˜SimVehicle
    • ๐Ÿ”ซSimWeapon
    • โ˜€๏ธTimeOfDayManager
  • ๐Ÿ“ฉCallbacks
    • OnCollision
    • OnCharacterDeath
    • OnCharacterSpawn
    • OnGameUpdate
    • OnRender
    • OnUnload
    • OnVehicleDeath
Powered by GitBook
On this page

Was this helpful?

  1. ๐Ÿ—ƒ๏ธGame Classes

โ„น๏ธOverview

Using properties & functions outside 'OnGameUpdate' function might result in not working or worse scenario crashing whole game!

PreviousVector3NextAudio

Last updated 2 years ago

Was this helpful?