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Sleeping Dogs: DE (Script API)
  • Overview
  • ⛔Const
  • đŸ”ĸEnums
  • đŸ“ĻClasses
    • 🌈Color
    • 💾Config
    • 🚀Console
    • â˜¯ī¸Font
    • đŸ‘ŊHash
    • đŸ–ŧī¸Image
    • âŒ¨ī¸Input
    • đŸ‘ī¸Renderer
    • âŗTimer
    • 2ī¸âƒŖVector2
    • 3ī¸âƒŖVector3
  • đŸ—ƒī¸Game Classes
    • â„šī¸Overview
    • 🔊Audio
    • 📹Camera
    • đŸĢ‚CollisionData
    • 🎮GameInput
    • 🧩GameSlice
    • đŸ“ēHud
    • 📊Metrics
    • 📱PDA
    • 📈ProgressionTracker
    • 💡SimObject
    • 📮SimObjectProp
    • 🧍SimCharacter
    • 🚘SimVehicle
    • đŸ”ĢSimWeapon
    • â˜€ī¸TimeOfDayManager
  • 📩Callbacks
    • OnCollision
    • OnCharacterDeath
    • OnCharacterSpawn
    • OnGameUpdate
    • OnRender
    • OnUnload
    • OnVehicleDeath
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  1. Game Classes

CollisionData

Used mainly for 'OnCollision' callback.

Properties:

Name
Type
Description

Position

Vector3

World Coordinate of Collision

SimObject

SimObject

-

SimObjectCollider

SimObject

-

Velocity

Vector3

-

VelocityCollider

Vector3

-

Note: most of the time SimObject points to the Object that is responsible for hitting the SimObjectCollider, but sometimes this can be inverted. If you consider using this for something you should probably use some sort of velocity check or other logic behind it.

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Last updated 2 years ago

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