đŽSimObjectProp
General game-prop, properties & functions are derived from SimObject.
Static Functions:
.Create
SimObjectProp.Create(model: Hash, coords: Vector3, rotation: Vector3)
: SimObjectProp
Argument
Type
Description
Returns SimObjectProp object when successfully created.
.Get
SimObjectProp.Get(object: SimObject)
: SimObjectProp
Argument
Type
Description
object
SimObject
Valid SimObject
This will cast SimObject to SimObjectProp use this only if you know what you're doing!
.IsAttached
SimObjectProp.IsAttached()
: boolean
Returns true if prop is currently attached, otherwise false.
.GetAttachBone
SimObjectProp.GetAttachBone()
: string
Returns name of the attach bone (CharacterBone), otherwise null if doesn't exist.
.GetPropBone
SimObjectProp.GetPropBone()
: string
Returns name of the prop bone, otherwise null if doesn't exist.
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